THE NEXT ILLUSION:
Architectonic Cinema

DEPARTURES
Discovery in Everyday Life
Illusions are Everywhere
Looking Back Anamorphosis
Evolution of Illusion
From 2D to 3, 4, 5D
Technique and Technology

EXPERIMENTS
Methodology
Reflection Techniques
Physical and Virtual Hypercube
Multi-Points of View
User Created Animation
Spatial Relationship

ARRIVALS
Creating Imaginary Spaces
Embodied Experiences

FINDINGS
Terms of Investigation
Future Direction



Acknowledgements
References
Contact



(C)2009 Jinmi Choi

Spatial Relationship

It is interesting to see the relationship between physical space and virtual space, as it is experienced in real time. To be specific, the first space is the stage as a surface for projection and the second place is an imaginary space as content. What about the project draws the spatial connection as a mediator? Can an existing environment be transformed to another different spaces by an animation? I worked on a project called Ball Theater, which explored ideas in a circular form and space through two projectors. In the center of a room, a big ball was hung while two projectors covered the two facing walls. The content had three different stages that each incorporated their physical environment. In the first part, the animation was projected onto the ball alone. Then, the animation projected onto the ball transformed into a 360-degree model, which covered the entire sphere. When the animation was made digitally, there was consideration what the back-side would look like. The second task, then, was to build a relationship between the ball, the walls, and the sound. In this stage, these two walls responded to each other through the ball. The final part included the room as a part of the designed environment. The viewers in the room felt the space moving around them - virtually. This spatial relationship cultivated my interest in phenomenology and embodied perception.

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