THE NEXT ILLUSION:
Architectonic Cinema

DEPARTURES
Discovery in Everyday Life
Illusions are Everywhere
Looking Back Anamorphosis
Evolution of Illusion
From 2D to 3, 4, 5D
Technique and Technology

EXPERIMENTS
Methodology
Reflection Techniques
Physical and Virtual Hypercube
Multi-Points of View
User Created Animation
Spatial Relationship

ARRIVALS
Creating Imaginary Spaces
Embodied Experiences

FINDINGS
Terms of Investigation
Future Direction



Acknowledgements
References
Contact



(C)2009 Jinmi Choi

 
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Evolution of Illusion

Currently, interactive illusion is the most evolved field of illusion. Physical computing and various sensors accomplish a role in interactive media design. These days, the audience have the initiative of becoming the user who affects the design as individual participants. For instance, in Jennifer Steinkamp's work 'One Saw,' the perspective of the art shifts, thus responding to the viewer's point of view as one walks by. It creates an experience about perception on a physical level. In the Baroque era, the observers needed to move around to find the right spot in an Anamorphic space. Now, we are living in a time where the environments themselves can react to people. Individuals can have different experiences from an identical piece of work. It is a challenge to design experiences in physical spaces while anticipating the reactions of multiple users. However, I believe this point of view definitely opens opportunities for spaces to connect with synesthetic expanded cinema.