Architectonic Cinema

Discovery in Everyday Life
Illusions are Everywhere
Looking Back Anamorphosis
Evolution of Illusion
From 2D to 3, 4, 5D
Technique and Technology

Reflection Techniques
Physical and Virtual Hypercube
Multi-Points of View
User Created Animation
Spatial Relationship

Creating Imaginary Spaces
Embodied Experiences

Terms of Investigation
Future Direction


(C)2009 Jinmi Choi

Physical and Virtual Hypercube

The Hypercube is a multi-dimensional form which has potential applications for various media. This form was chosen for a motion project because of the ambiguous perspective of this shape, using it to generate a method of transition. Imagine a closed, compact, and convex figure whose skeleton is made of perpendicular line-segments. Each segment is aligned with one of the space's dimensions and those are connected to each other through 90-degree angles. The experiment began with the use of the hypercube as a geometric mode for time-based media transitions. Using Paulo Coelho's story of a Nordic prostitute, titled Eleven Minutes, both analog and digital animations of the story were created. The reason this novel was chosen was the multi-dimensional spaces was suitable for showing her ambiguous ego. For the analog version, a model was built and symbolically related images were pasted onto its surface. Then, creating the piece in virtual space using a three-dimensional design tool, representing the main idea of the novel as well as the protagonist's self-reflective journey. The hypercube conveys her message as it turns, revealing overlapping meanings each time the angle switches. For the final version of this project, a combination of digital and analog effects were composited. Instead of relying on filters, realizing that this might be a more meaningful tool to create special effects on the screen.

Process >>>