THE NEXT ILLUSION:
Architectonic Cinema

DEPARTURES
Discovery in Everyday Life
Illusions are Everywhere
Looking Back Anamorphosis
Evolution of Illusion
From 2D to 3, 4, 5D
Technique and Technology

EXPERIMENTS
Methodology
Reflection Techniques
Physical and Virtual Hypercube
Multi-Points of View
User Created Animation
Spatial Relationship

ARRIVALS
Creating Imaginary Spaces
Embodied Experiences

FINDINGS
Terms of Investigation
Future Direction



Acknowledgements
References
Contact



(C)2009 Jinmi Choi

fx
From 2-D to 3-, 4-, 5-D

The growth process of FX (Special Effect) is remarkable. When we look at the current generation of Hollywood movies, almost everything from our limitless imagination has been realized by Marvel Comicbook series, Steven Spielberg's movies and futurism movies such as Spiderman and Minority Report. Here I have a juxtaposition of three images from different media spaces. On the left, M.C Escher's impossible structure transformed into the movie 'Labyrinth,' which once again transformed to a real time physical space in the third. Char Davies, a VR (virtual reality) artist defines Immersive Design; the medium of 'Immersive virtual space' has intriguing potential as an arena for constructing metaphors about our existence and for exploring consciousness as it is experienced subjectively, as it is felt. Such environments can provide a new kind of 'place' through which our minds may float among three-dimensionally extended yet virtual forms in a paradoxical combination of the ephemerally immaterial with what is perceived and bodily felt to be real.* New design tools create a virtual workspace for a new way of working, an intuitive three-dimensional design language and vision. Deeper dimensional spaces allow designers to make new creative possibilities and functionalities.