THE NEXT ILLUSION:
Architectonic Cinema

DEPARTURES
Discovery in Everyday Life
Illusions are Everywhere
Looking Back Anamorphosis
Evolution of Illusion
From 2D to 3, 4, 5D
Technique and Technology

EXPERIMENTS
Methodology
Reflection Techniques
Physical and Virtual Hypercube
Multi-Points of View
User Created Animation
Spatial Relationship

ARRIVALS
Creating Imaginary Spaces
Embodied Experiences

FINDINGS
Terms of Investigation
Future Direction



Acknowledgements
References
Contact



(C)2009 Jinmi Choi

 
collosseum
Embodied Experiences

Through experiments, I approached experimental ways of engaging with spaces other than flat screens. We are accustomed to seeing dimensional motion graphics and movies in a fixed position on a traditional screen. The next step was to explore creating physical relationships with cinematic images in a physical space. Spacial perception is mainly related to physical perception and experience; animation and space are inseparably related. If an actor is the animation, a space stages the story. When a viewer sees a spatial animation, he or she is not watching the piece passively but is having an experience phenomenologically. Participation of the audience is required to expand the engagement with the space, asking them to actively walk around and interact with the piece. They can also be introduced to the piece at different moments other than the starting point of the movie. Being in this particular physical setting changes the perception of the audience and triggers new behaviors as a part of design.