Terms like Ubicomp, embedded technology, and ambient intelligence are becoming commonplace. The one thing in common regarding the visions of the future Internet such as the Internet of Things, Spime, Blogjects and New Ecology of Things is that the Internet comes out from the computer screen and reaches physical objects and spaces.

Human being can be surrounded by thousands of objects. Objects are involved with making the experiences and the stories of everyday life. What if from the point of when they are manufactured, these same objects are connected to each other and can create their own network? What if we could share the experiences and stories directly through the object with the people who have the same object? What new kinds of sub-cultures and social interactions will emerge out of the possibilities presented by networked objects? As a media designer, how could I design the beneficial system for the coming future to be a habitable world and provide meaningful experience to people?

“OBJECT 2.0” is a concept proposal for a system in the near future, where the Internet is integrated into everyday objects and spaces. A series of video scenarios and physical prototypes demonstrates new interfaces and suggests that networked everyday objects can shape the future Internet culture. I communicate this idea by using terms like object-generated content, object-oriented social network and real-time serendipitous networks. This research also explores a new methodology for designing fiction in order to design the habitable future world.