Due to overwhelming information about the word – “War” around us, I decided to say something through interactive media. Using a simple game to express my take on the term "War Hero", this Flash-base game is designed to communicate the social responsibility in a media designer's way.
Use mouse to move the red, fat ninja, the war hero, and destroy all bombs falling from the unknown enemy. The more life you save in a city, more and more lives need you to save in the rest of the world. This game itself does not intend to achieve a regular gaming experience but to form a simple truth of any format of war from users' actions. It also shows the frustration of all people who want to stop or slow down the wars whatever they are fighting for.
interactive toys, Flash, communication design, experiments
Thanks to Jim Bumgardner who is one the most inspirational code artists with both poetic and practical teaching skill in our time. He changed my perspective on designers should not touch codes and made me addicted to its potentials as well.
Inspirations:
Chung-Wang Sun
Gary Larson