Roam
Roam is a moblie proximity game designed to build a personal relationship between teenagers and nature.

It works equally in natural and urban spaces. Players collect experiences in nature as animal avatars. These avatars are taken back into the city, where they manifest themselves sonically (through the player's cellphone speaker) with animal sounds, and visually on large interactive walls placed in urban public spaces.

Animal sounds are a delightful departure from the ordinary, not only because they are juxtaposed over an urban environment, but because they signal to you that another player is in the area, which is unpredictable since players are moving.

The interactive wall allows you to showcase your animals, and even perform for friends. This urban experience is complemented with each visit to a natural area (animal sounds and behaviors on the interactive wall become more complex), so the system becomes cyclical: participation in one space leads to rewards and participation in the other.

DESIGN RESEARCH
Qualitative research methods to inspire design.
BUILDING A PEROSAL RELATIONSHIP WITH NATURE
Is a necessary first step towards addressing larger environmental issues.
ROAM
Roam is a moblie proximity game designed to build a personal relationship between teenagers
and nature.
MEANING SPACE
By using a game to interface with nature, the realms of mobile gaming, personal identity, social behavior, and more all become relevant.
Nature as Public Space
Nature as Public Space
Nature as Public Space
Nature as Public Space