Roam
Natural public spaces have many of the same affordances as urban public spaces, especially for teenagers. As we began to focus on addressing teenagers directly, we recognized that nature can become a viable space for them, as they are trying to be independent from their parents. Teenagers don't have any rights to a space of their own (outside of their room). That leaves them with nowhere to go except public spaces, and nature is the biggest public space of them all.

By using a game to interface with nature, teenagers get into natural spaces with a very different mindset than they've had before. We feel this introduces a whole new field of opportunities. The realms of mobile gaming, personal identity, social behavior, and environmental awareness all become relevant when nature is thought of as a public space instead of an adversary or escape.

DESIGN RESEARCH
Qualitative research methods to inspire design.
BUILDING A PEROSAL RELATIONSHIP WITH NATURE
Is a necessary first step towards addressing larger environmental issues.
ROAM
Roam is a moblie proximity game designed to build a personal relationship between teenagers
and nature.
MEANING SPACE
By using a game to interface with nature, the realms of mobile gaming, personal identity, social behavior, and more all become relevant.
Nature as Public Space
Nature as Public Space
Nature as Public Space
Nature as Public Space