Roam
Design research focuses on qualitative, human-centered research techniques, including domestic probes, data visualization, and direct primary research with our sample population.

Our sample population is families with teenager children in the Pasadena/Los Angeles area. We are examining the family's dialog concerning climate change, and whether delight can be an effective motivator in stimulating this dialog instead of fear.

We began this semester by identifying a specific area of opportunity from our analysis last term. The area we selected was: our sample population views their personal worlds as distinct and separate from the natural world. This misconceived barrier between the personal and the natural exists in part because of a lack of true-to-life experiences of the natural world, even locally. How can we deconstuct this barrier?

DESIGN RESEARCH
Qualitative research methods to inspire design.
BUILDING A PEROSAL RELATIONSHIP WITH NATURE
Is a necessary first step towards addressing larger environmental issues.
ROAM
Roam is a moblie proximity game designed to build a personal relationship between teenagers
and nature.
MEANING SPACE
By using a game to interface with nature, the realms of mobile gaming, personal identity, social behavior, and more all become relevant.
Nature as Public Space
Nature as Public Space
Nature as Public Space
Nature as Public Space