In collaboration with Julia Tsao, Ping Tsung Li, and Yuseung Kim, Spring 2009
We did a few short hands-on investigations into people's intrinsic motivation to explore and gain insight when encountering constellations of objects, signs, interfaces in everyday spaces. In our executions we went pretty low-tech in order to get a very quick and basic understanding about the means to stimulate and test experiences that aspects of potential interactive systems could engender - their social and behavioral effects, and their cultural implications.
Interventions:
The Trap (Does a trap capture, sample, steal, record, collect, charm...?)
The Scenic Route (How to define a scenic route, signage to demarcate, installation of attractive artifacts, attention to points of interest...?)
The Dispensing Machine (DOes the machine dispense physical items or something intangible, what does it look like, how does it get triggered...?)
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