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final demonstration | current work in fabric displays | our process/struggle with fabric | what can we learn from an interactive bag? |
Our Process/Struggle With Fabric How-to? We began working on this project with a "how-to" model of thinking: first, by trying to identify a need in society, specifically a transportation-related need (as that was the assignment), and then trying to address that need with a specific design intervention. Our original proposal was to develop a device that could scan the RFID tags for all your items, to facilitate the packing and travel process, and minimizing the stress involved with trying to think through what to pack. (Figure 1). Soon after this inital protoype was presented, we also decided to shift "deviceless" interface, one that functioned directly on the surface of a piece of luggage.We were very pleased with ourselves. Further, we were relentlessly challenged by others in MDP, as well as our better judgment, to explicitly state the purpose of having this interface on fabric. "Because it's cool" was our original answer to this challenge, but soon even that wasn't enough to make us feel good about what we were doing. As the weeks went on, we couldn't reconcile our desire to design something progressive and thoughful, within the very practical and venal goals we'd set for ourselves. One night, in front of a whiteboard, we sketched out what we were happy with, (to be sure, a much shorter list than what we disliked). That list looked something like this: What-if?
Our final design demonstration reflects the total of our research, challenges and new thinking. On the next page, we describe in more detail what we've learned from our work on this project.
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Figure 1 Figure 2
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11/08/07 Interface Design, Midterm Assignment Interaction Design I, Phil Van Allen Art Center College of Design Christiane Holzheid Christopher Grant Ward |