christiane holzheid

MFA Candidate / Media Design / Art Center College of Design

m3
 
super studio
interactive objects & spaces
    Growling Shoe-Rack
        development
        mishaps
    Zip It
communication design 3
interaction design 2
motion design 1
 
contact
 

I decided to give the "shoe-rack" the personality of a dog for now. So I dressed it accordantly.
However the question is, how much importance does the skin of this object has compared to its behavior. Is it really necessary to dress it like a dog? Would parents really put this object in their house. How about is the only indicator was a tail and the rest would be sound, is the impact the same? What about if the personality was something else but an animal? Could the object have a different personality for every single object?

In order to get all these anwsers the shoe-rack would have to be placed in family homes with children and actions being recored.