Christiane Holzheid
MFA candidate / Media Design / Art Center College of Design

Term M1

Super Studio
Interaction Design
Media History and Theory
Communication Design

 

 

 

 

 

 


Contact

Interaction Design<>Philip van Allen

 

"Will the Next War be Fought Over Water? Two-fifths of the world's people already face serious shortages and water borne diseases fill half its hospital beds. In addition, water borne diseases already kill one child every 8 seconds."
(The Robert Gordon University, Schoolhill, Aberdeen, AB10 1FR, Scotland, UK; http://www.rgu.ac.uk/news/disp_NewsPreview.cfm?PGE_ID=11888&vmenu=2)

And yet we use water like it is the least valuable thing on earth. I think one reason is because it is so easy for us to access it. Imagine you would have to walk for miles to fill a budget of water and carry it back on your head just to have little bath… maybe that second bath in a day isn’t that necessary after all.This assignment “It is not a knob – a physical sensor and one media effector; using the concept of information exploration, creating a dynamic system where the audience creates experience by somehow manipulating a single knob.” allowed us, my partner Luke Johnson, and I to explore ways to rise some kind of awareness.
For me it was very challenging in a nice way, also frustrating at times. Because suddenly you had to think about getting the audience interested to interact with the knob that “was not a knob” and have the “knob” activate image or sound that would relate to its action.
By having the audience turn a faucet, an everyday activity, and have them look out of the window to actually see the bigger picture of their activity or the cause. We felt that firstly there was this educational value but also meaning, and especially the need for awareness.

Now I wonder what the window needs to display to have use shrug every time we turn the faucet on. Maybe sharper images; more drama; brutal dynamics; or simple sound effects?Please turn of the faucet when you brush your teeth!

 
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"Every Drop Counts" a project with Luke Johnson

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