|
|||
| course notes @ people.artcenter.edu/~vanallen/ | |||
| week 01 : | course overview, demonstrations, assignment, hook up a sensor - brief, buy tools, exercise, readings. research | |||||||
| week 02 : | ios design issues, NET Lab Connect, assignments, influences & prior work | |||||||
| week 03 : | research presentations, midterm proposals |
|||||||
| week 04 : | final project brief, |
|||||||
| week 05 : | phil out of town - work on midterm | |||||||
| week 06 : | midterm presentations, midterm wrapup assignment |
|||||||
| week 07 : | final
project proposal presentations & brainstorming |
|||||||
| week 08 : | presentation
of project 2 wrap-up |
|||||||
| week 09 : | final project prototype 1 presentations | |||||||
| week 10 : | work in class |
|||||||
| week 11 : | final project
prototype 2 presentations |
|||||||
| week 12 : | discussion,
in class work |
|||||||
| week 13 : | final critiques,
show prep |
|||||||
| week 13 Thursday : | final show
on Super Thursday |
|||||||
| week 14 : | no class |
|||||||
syllabus |
||||||||
| description : | This course is for students who want to make working interactive objects
and spaces. These projects include installations & environments,
portable devices, kiosks, and product prototypes. Projects
sense and react to the world using alternative interfaces away from the
computer screen and keyboard. These interfaces include touch sensors,
hardware switches & knobs,
light detectors, proximity sensors, projections, small LCD displays,
motors, LEDs, and speakers. Students will explore interactive design issues for physical computing such as sensing and interpreting the world; communication via interaction; human & social factors, gesture, arc of interaction, learning curve, re-mixable media; relationship of form, environment, affordance, and interface; and interactive logic & scripting. The features and applications of alternative interface technologies are introduced with a focus on easy implementation and rapid prototyping. Topics include sensors, display devices, scripting, authoring environments such as Flash, and the electronics that glue these together (Analog to Digital converters, microcontrollers, wiring, MIDI). Students will build several simple projects during the first part of the term, and will form interdisciplinary teams to design and make more ambitious final projects.
|
|||||||
| course structure : |
|
|||||||
| objectives : | Upon completion of the course the student should be able to:
|
|||||||
| prerequisites : | Applicable undergraduate and graduate disciplines include: Media Design,
Industrial/Product Design, Graphic Design, Environmental Design, Fine
Art, and Transportation. Students should have experience with interactive applications such as Flash or Director. Exposure to scripting is a definite advantage. A willingness to work with hand tools and physical materials is essential. You need to have access to a laptop to create your projects.
|
|||||||
| textbooks : | Recommended:
|
|||||||
| materials & tools : | The materials and tools needed for this course depend on the student's
project requirements. A basic "kit" is required for the class that should be ordered from Makingthings.com:
Additional sensors, effectors, and other materials may be needed and must be purchased by the student. The student will need basic electronics tools to build their projects. These can be obtained from Radio Shack or any other electronics supplier. Basic Tool Set (with Radio Shack part numbers & prices):
|
|||||||
| grading : | Grading depends on successful completion of small projects and the
final project
|
| all materials on this web site © copyright 2008, Philip van Allen |
top |