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| week 04a - interaction design issues | |||
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| Interaction design issues : | Like any medium, interactive media and interactive systems have design considerations that are specific to the medium. This section reviews some important issues to address as an interaction designer.
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| donald norman : | Donald Norman literally "wrote the book" on the basics of usability
in interaction design (though he didn't call it interaction design) in
his book: The
Design of Everyday Things Note that the emphasis of this book is on usability, which implies that the best design satisfies the accomplishment of specific user goals. But I would argue that when you think about interactive systems as more than functional tools, other design factors come into play. If the system is designed to communicate knowledge to the user, then usability becomes only one of several design factors. And if the system is designed for productive interaction where the user creates their own knowledge space, then it becomes a combination funcational tool AND communication, which adds further complications to the design equation.
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| arc of interaction : | Interactive systems present an activity for the user that happens over time. In the simplist terms, this is composed of encountering the system, interacting with it, and ending the interaction. How the designer controls this arc of interaction, from beginning to end, creates a distinct character to the system which deeply affects its effectiveness and mode of communication. issues
examples
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| single or multiple users : | While many interactive systems are specifically single user, this single user focus limits the power of the system in public and group situations. On the other hand, multiple user systems present a powerful and unique design opportunity where the outcome is the result of a collaboration between users. Or, a multiple user system simply makes for a more efficient use of the system, eliminating the one-person-at-a-time line-up. Plus, even seemingly single user systems such as cell phones turn out to have multiple user aspects. issues
examples
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| social affordance : | Interaction design involves not only the design of the relationship between the user and the system, but also the relationships the user has with other users and observers. issues
examples
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| learning curve : | Interactive systems range in their usability from having a zero learning curve (standard light switch) to very high learning curve (fighter jet cockpit). While some in the interaction field, like Jakob Nielsen, argue that there should always be no learning curve, it really depends on the goals and intent of the system being designed. issues
examples
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| site and scale issues : | Many interactive systems should be designed with a specific context and scale in mind. For example, if the system is an installation, it can often work better if the design considers the site specificity - lighting, form, purpose of site, etc. In addition, the scale of the work often dramatically impacts the effectiveness - small can draw attention, large can have greater impact, etc. issues
examples
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| passive interaction : | An underexplored area of interaction design is what does the system do when the user is not interacting. The default is for the system to simply wait for the next user action. But there are many alternatives which involve the system interacting with itself--i.e. passive interaction. The system can make decisions on its own, present material, and continue to operate without user interaction every moment. issues
examples
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| all materials on this web site © copyright 2007, Philip van Allen |
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