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Form a team of 3 people and research a project in the interactive objects
& spaces/physical computing field. You will present this research
and a critique of the project in class week 04. These critiques will
help establish a foundation for developing your final
project proposals.
Your presentation should show images/sound of the project, and cover
the following topics:
- description
- what is the concept behind the project
- how does the project treat the ideas of object and space
- where does the project fit in terms of artistic expression vs. functional
design
- what sensors are used
- what effectors are used
- how does the interaction work
- what's interesting about it
- what doesn't work so well
- conclusions
This project explores the integration
of the physical environment with the media environment through the limited
palette of one physical sensor and one media effector. Using the concept
of information exploration, create a dynamic system where the audience
creates an evocotive experience by manipulating a single knob and observing
a video display or listening to audio (only one medium is allowed). By
interacting, the user should explore a specific information space.
- form a team of 2
people, ideally where one person has a background in physical design
(industrial, product,
environmental,
etc.), and the other person
has a background in media design (graphics, video, interactive, etc.).
- any kind of media can be displayed/played back (text, video, voices,
music, found sounds, etc.), but you must limit
it to only visual OR audio, not both.
- the knob should have a physical attachment made to it, turning
it into a physical interface that has an implied
affordance to the user (like a round doorknob implies turning). in
other words, you need to build the knob into something and can't
use the knob as-is.
- there may not be any screen interface such as menus,
pull-downs, etc.
- choose a specific topic or set of information as your domain
In developing your design, consider the following:
- how will the content will be cut up, newly created, reorganized,
re-written, altered, de-constructed into interactive content
- how long, what form, what mediums, etc. One way to consider your
project is as a kind of information remixer, where the user is a
DJ.
- how will the content will be combined at play time
- what is the affordance provided to the audience for manipulating
the experience
- what are the relationship(s) between the designer/author
and the audience - Tour guide, facilitator, provocateur,
librarian, boss, co-worker, museum docent, dictator, servant, etc.
- consider designing the project to run continuously rather
than waiting for the user's actions. for example, the user could intervene
at anytime to alter the presentation, but the display changes on its
own otherwise.
- remember that the sensor data can be interpreted in more than one
way at a time, so multiple, different things can happen in response
to the single knob sensor data stream
- what is the arc of the user experience? Is there
an introduction? Is there a summary? How long does the experience last?
What control does the user have over the arc? Typically, good communication
(especially knowlege vs. data) is created with change and tempo in
this medium. So you should consider making your project have different
levels of stillness/action, simplicity/complexity, order/chaos, etc.,
and with this, explicitly design the system so that this variation
expresses or causes a range of responses.
Think
of how a pop song works, there are different sections, intro, verse,
chorus, break, and ending, all of which create a motion to the experience
that creates interest and thoughfulness. If a typical pop song was
the same the entire way through, it would be very boring. The same
is true with your projects. Create a degree of change that the user participates
in creating.
- what are the benefits of the interactions in the
work? I.e. what does the audience get out of interacting, and how is
this better or different from traditional media?
pictures of a few of the summer
'03 IOS emotion projects
pictures
of the spring '04 IOS emotion projects
summer '06 projects Interactive
Swing This is Not A Knob
In week 05, be prepared to discuss concepts, ideas, and show sketches
for final projects in a brainstorming session. Many projects will be group
based, though individual projects are allowed. The project may be an interactive
object or an environment. If the projects develop well, we'll put
together an end-of-term installation showcasing
the course projects.
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