interactive design 2 - med m/522 - summer 2006
Philip van Allen -
v a n a l l e n @ a r t c e n t e r . e d u
room 227, wed 2:00pm-6:00pm
all materials on this web site © copyright 2005, Philip van Allen
 
week 09a - public space design charette

pervasive :
interface/display : 


design an interactive application for a public space that uses a pervasive interface/display system.

imagine that any surface in a public space can be covered with a continuous interface and display material. Entire floors/walls/counter-tops can become both display and interface. What would this be good for? How would it work? In a world where buttons and interface seem to be dominating, what happens when pervasive visual display becomes possible?

Assignment:

Create visuals that mock-up a retail or public space interactive application that uses a pervasive, large interface and display system that covers entire surfaces in the environment.

  • come up with at least two uses for the system
  • create scenarios for the uses
  • describe how the visuals and interface will work
  • generate several mock-ups in photoshop to indicate how the system will look and work

Issues to address:

  • what are the interface affordances?
  • what is the relationship between communication display and interface? how do the mix? consider the failures of the bmw iDrive, which confuses interface and display.
  • how can a completely flexible display improve the public space? what are the benefits of pervasive interface/display?
  • how are graphics, video, animation & sound combined?
  • how is the display divided up, if at all? is the entire surface always on? do parts go dark? when, why?
  • how do the interface elements work? how are they visually or sonically represented?
  • are there interface attachments? i.e. physical things that are fixed, or portable and can moved and attached to the system?

 



retail considerations : 

Retailer issues:

  • branding
  • floor space
  • inventory {space, variety}
  • inventory aging { gap-outlet, sales, clearance}
  • seasonality
  • displays {manequins, window, tables}
  • location of items { how to rotate?}
  • support services
  • store layout
  • dressing room problem
  • long waits
  • theft
  • lounging space {shopping partner problem}
  • supply chain {RFIDs}
  • check-out
  • customer hacking
  • where is my stuff?
  • returns
  • competition from the Internet


Customer Issues:

  • bad products {quality}
  • bad service
  • sales people not available or too present
  • don't have size!
  • need unbiased opinions about products

 

 

 

all materials on this web site © copyright 2005, Philip van Allen

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