| |
This project explores the integration
of the physical environment with the media environment through the limited
palette of one physical sensor and one media effector. Using the concept
of information exploration, create a dynamic system where the audience
creates an evocotive experience by manipulating a single knob and observing
a video display or listening to audio (only one medium is allowed). By
interacting, the user should explore a specific information space.
- you can make this project solo, or form a team of 2
people, ideally where one person has a background in physical design
(industrial, product,
environmental,
etc.), and the other person
has a background in media design (graphics, video, interactive, etc.).
- any kind of media can be displayed/played back (text, video, voices,
music, found sounds, etc.), but you must limit
it to only visual OR audio, not both.
- the knob should have a physical attachment made to it, turning
it into a physical interface that has an implied
affordance to the user (like a round doorknob implies turning). in
other words, you need to build the knob into something and can't
use the knob as-is.
- there may not be any screen interface such as menus,
pull-downs, etc.
- choose a specific topic or set of information as your domain
In developing your design, consider the following:
- how will the content will be cut up, newly created, reorganized,
re-written, altered, de-constructed into interactive content
- how long, what form, what mediums, etc. One way to consider your
project is as a kind of information remixer, where the user is a
DJ.
- how will the content will be combined at play time
- what is the affordance provided to the audience for manipulating
the experience
- what are the relationship(s) between the designer/author
and the audience - Tour guide, facilitator, provocateur,
librarian, boss, co-worker, museum docent, dictator, servant, etc.
- consider designing the project to run continuously rather
than waiting for the user's actions. for example, the user could intervene
at anytime to alter the presentation, but the display changes on its
own otherwise.
- remember that the sensor data can be interpreted in more than one
way at a time, so multiple, different things can happen in response
to the single knob sensor data stream
- what is the arc of the user experience? Is there
an introduction? Is there a summary? How long does the experience last?
What control does the user have over the arc? Typically, good communication
(especially knowlege vs. data) is created with change and tempo in
this medium. So you should consider making your project have different
levels of stillness/action, simplicity/complexity, order/chaos, etc.,
and with this, explicitly design the system so that this variation
expresses or causes a range of responses.
Think
of how a pop song works, there are different sections, intro, verse,
chorus, break, and ending, all of which create a motion to the experience
that creates interest and thoughfulness. If a typical pop song was
the same the entire way through, it would be very boring. The same
is true with your projects. Create a degree of change that the user participates
in creating.
- what are the benefits of the interactions in the
work? I.e. what does the audience get out of interacting, and how is
this better or different from traditional media?
pictures of a few of the summer
'03 IOS emotion projects
pictures
of the spring '04 IOS emotion projects
summer '06 projects Interactive
Swing This is Not A Knob
summer '07 knob projects
- create a simple NET Connect Interface application that
uses the supplied knob and AnalogInput widget. Process
the sensor information coming from the knob to do the following:
- using the ClipControl widget and the min and max features of the AnalogInput, make
a rectangle scale from 1 to 250 pixels wide (keep the height constant)
- using the ClipControl widget and the min,
max and invert features
of the AnalogInput,
make a circle scale (both x and y dimensions) from 250 to 500
pixles in diameter with 250 as the size when the knob it at its
maximum, and
500 as the size when the knob is at its minimum. in addition,
use another ClipControl widget to change the same circle's y coordinate
position.
- using the ClipControl widget and the cieling and floor features
of the AnalogInput, make a square move across
the screen, but only respond to the middle third
of the
knob range. I.e. the square should not move in
the lower third range of the knob, it should move in the middle
third, and not move in the upper third range of the knob.
- buy these tools (may be shared between team members)
The student will need basic electronics tools to build their projects.
These can be obtained from Radio Shack or any other electronics supplier.
Basic Tool Set (with Radio Shack part numbers & prices):
- readings:
|
|