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| week 12a - budgeting, site promotion, web technologies | |||
budgeting : |
sample spreadsheet: budget_template.zip (12K)
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| Creating a budget is an art |
There is no sure way to budget a web site project. The budgeting process involves estimating, intuition, business sense, and negotiation--which leads to a budget number agreed to by the client and developer. In the end:
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| The project scope must be agreed to |
Before any budgeting can be undertaken, the project scope must be agreed to with the client on paper. How big is the site? How much and what kind of content is there? Who creates the content? How fast must the project be completed? What is the decision making process like? When will the client make deliveries? What are the technologies required?
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| Estimate the
labor and external costs |
Fundamentally, budgeting involves estimating the labor and external costs involved in creating the web site--that is, how much time will it take the team members to design, build, and debug the site (as specified)? Plus, what are external costs such as rentals, outside contractors, services, and materials? Don't underestimate the costs for the design (pre-production) and debug (post-production) phases of the project. Review these production process notes to see the amount of work in these phases. Think in round numbers first. When working up a budget, it's a good idea to come up with a first estimate quickly. Think about rougly how long the job will take. Then multiply that time by the number of people and their rates. For example, a job is going to take about 6 weeks, and 3 people are going to work on it full time. The basic cost would be: 6weeks * 3people * $1000/week = $18,000. Once you have your first estimate, see if it's in the ballpark for the project. If so, then go on to creating a formal budget using the following approach:
After doing this for each task
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| Not losing money
= covering overhead and profit |
The hardest part of making a budget is not losing money. First, this means including enough money in the budget to cover all the hidden overhead costs: computers, utilities, business insurance, supplies, employee benefits, lawyers, etc. Second, it means adding on enough to the budget so the organization finishes the project with some money left over after covering all the costs and overruns--i.e. making a profit. Remember, paying salaries does not equal profit! Developers usually cover overhead and profit by adding a percentage onto their labor and external costs. This percentage is typically between 100% and 200% of your actual labor costs--i.e. you charge double or triple. The add-on rate for external costs is typically 15%-30%.
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| Get paid as you go |
It's very important to get paid for your work as you do it. You should not be in the business of fronting production money to your client. Payment should begin with the signing of the contract, and continue throughout the project as milestones are met. This is important because you need the money to cover your costs, and because some projects go bad before they are completed.
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| Don't get screwed |
Protect yourself so that you don't get screwed out of your profit or costs.
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| Set yourself up for future, high-profit business |
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| The math of budgeting |
To get a good intuitive sense of budgeting, it's helpful to be able to work with budgeting numbers easily and quickly. Here are a few tricks of the trade:
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| all materials on this web site © copyright 2005, Philip van Allen |
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