the new ecology of things

news and information on the Sun Microsystems Labs sponsored class

Sunday, December 11, 2005

OVERVIEW WK13: SUPER THURSDAY Final Presentations

(Download PDF files for detailed summaries and project descriptions)

DOMESTIC TEAM: Doormatters
Encouraging positive social interactions. The team switched its focus from its previous idea of creating a sharing & connecting-system within a communal environment, to one that is more specific and realistic, a college dorm (specifically the ones that will soon be erected at Art Center.) Remaining from the initial design concept is the door, specifically its flat panel and the peephole. Doors within each dormitory unit would act as digital interfaces displaying both private (inside the room) and public (outside) information. Objects, people, preferences and events are all connected into the system of Sunspots sensors and servers. These interactions can be traced and navigated via the door (For instance, if a student has a paper to write, the door can display research books available in the building on the topic as well as residents who would be willing to lend a hand.) Ultimately, the system aims at benefiting and enhancing the quality of short-term communal living.
Doormatters.pdf

THE HACKERS: Alav
Autonomous Light Air Vessels seems almost too vague and detached a description for the floating animal-like creations the Hackers presented. Simply described the objects are blimp-shaped balloons, each equipped with a Sunspot and a pair of propellers. Perhaps what is most intriguing about the ALAVs (which somehow resembles the word "alive") is their life-like interaction with each other, the food pot (a plant-like structure containing a sensor that interacts with the ALAVs sensors) and people (the ALAVs' sensors are programmed to react to cell phones etc.) The key concept behind this flock is the system that controls them, one that the hackers designed around the unpredictability of the Sunspots' technology. Relying on their initial research in ecosystems and how they work, the team aimed at demonstrating a similar system via their use of the new ecology's technology. Placing ideas of the digital within a real-world physical environment.
ALAV.pdf

SOCIAL TEAM: LinkStir
The Icebreakers remained true to their original concept of helping to instigate social interaction. Their presentation consisted of demonstrating how their system would work within their networked environment--one where objects and people are tagged and connected together via relevance "strings" (somewhat of an adaptation of the digital web metaphor.) The demo took place in a lounge/bar set up in the campus basement. Specific cocktails ("mixed" via the interaction of Sunspot sensors attached to the bottles and glasses) would display certain "strings" on a projected screen in the bar, each with its own set of interactions. One of the examples led to seduction, while another exposed a criminal among the crowd. Overall, the icebreakers emphasized their aim at instigating virtual and physical social connections through the system of the new ecology.Icebreakers.pdf

RETAIL TEAM: Symbiology
Creating a more efficient and sustainable production cycle: evolve-purchase-use-exchange. The retail team kept with this project idea (see: week 8) and opted to further emphasis on demonstrating how it would work via their symbiotic system of production and consumption. As a case study they took the avenue of sports, (namely skateboarding) where a businessman decides to pick up skateboarding again. In their symbiology system, the man would enter a store, decide on the formulation of his shoes (based on his recorded old shoe history) and the shoes would be manufactured tailored to his needs and preferences. In addition, a helmet, board and other safety gear could be picked up, tapped with the shoes, and thus the relevant user info would exist among all these objects. Since the objects can communicate with each other, they are aware of the user's history and can adapt accordingly (for example, they would know that the man hasn't skated in a while so they would be better prepared for a fall or collision, forming a kind of safety cushion.) With the use of sensor technology and its system, products would begin to act like "living objects" within this ecology.Symbiology.pdf

BOBI: Jennifer Darmour
[MDP Thesis Project]
Jennifer's demo consisted of a spherical object (containing a Sunspot sensor) and a demo booth equipped with an interactive screen. The concept of BOBI emerged from her research into designing systems for the new ecology of things; namely trying to figure out how to communicate such a system clearly to a wide audience. The BOBI presentation is an example of EXPERIENTIAL PROTOTYPING--where a system and its narratives are translated into interactive scenarios and working models. Her system (what she roughly refers to as anti-iPod) deals with open-source music in which participants can mix, collect and share tunes via dance gestures. Jennifer presented 3 case studies (friends with varying personalities,) where each would interact with the system and the BOBI (the sphere) according to personal preferences. Her demo consisted of relating the character stories, as well as demonstrating the different techniques in real-time.

TELEPATH: Matthew McBride
[MDP Thesis Project]
Matthew presented is graduate thesis project Telepath. The following is a brief description of it in his own words:
"Telepath is an exploration of a future Interface designed to make the invisible architecture of digital information present in our environment--visible to a person in a situated physical context. It is a "Seeing Machine" for the New Ecology of Things. It allows a user to navigate their surroundings while excavating meaning from it, extracting both sensibility and specificity of place."

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