| "A screen is a stage, is a set, is a story", is a critical study of the form and function of the contemporary "media screen." My experiments focus beyond the form of a singular flat surface, to explore an immersive experience which can bridge the gap between physical and digital worlds. Borrowing from my background in theatre arts, I have equated the formal elements of a screen to that of a stage. This recontextualization shifts the screen from a single plane into a system of planes, and introduces the need for a set of newly designed spatial considerations. My experimentations have served as a way to explore these new considerations, informed partly by the standards of theatre such as the cohesiveness of a continuous narrative. The affordances of multiple screens also introduces new criteria, considering narrative-appropriate materiality of the designed system, and the experiential and spatial composition inherent within performance." |
Narrative structures are typically talked about within the context of literature, theatre, film or television. As Media Architecture or “Mediatecture” becomes commonplace in the landscape of our built environment, our constant interaction with it will undoubtedly deem it as an effective medium. If we move past the decorative function of Mediatecture and look at it within the context of storytelling, what narrative frameworks can be applied with this in mind? I believe that fragmented and disjointed narrative structures are appropriate ways of communicating when dealing with issues of time and space. So how do we use the concepts of pastiche , fragmentation, intertextuality , and simulation to tell a story in the built environment? I seek to explore the relationship between narrative structures and inhabited spaces, specifically within the affordances of digital media. |