Association Objects (AO)

AO's are objects that communicate information through the transference of embedded information from one entity to another. When two or more “Association Objects” makes connections, a signal is passed between the entities. Each AO is assigned a question. Questions are generated in context to relations between the AO’s. A response to the question will serve as your message.

How do AO's know when to pass messages?

AO’s will always be looking for their counterparts, or "extended family" members. These extended family members are different objects other people possess. These other AOs have been assigned the same question as your AO. Messages between AOs will converse within proximity of a 10-meter perimeter.  

Example Scenario

Groups of people are wearing hiking shoes.These shoes represent
AO's and have the ability to ask you a question. The question in this case being: “what’s the most exciting place you have been with your shoes”. Your response is then embedded in the shoes as a message.  When you’re in proximity to others with AO hiking shoes; your message will be passed between objects (The shoes), creating an association communication.


The details of a 6 location story.

• Choose a person (Jimmy, Max, Zoë) in a home.

• Each person has an AO and receives a message, giving a unique response.

• Jimmy, Max, and Zoë will navigate 6 locations. Encountering others with AOs, after visiting 2 locations your “person” will return home to access messaging received.

• Interaction that will occur with in a scene is, an association exchanges. Exchanges are recognized by observing glowing light emitting from people ( or the one example pigeons) as you navigate in the first person threw a location. Each location represents a different place encompassing the globe with a set number of access points.

View: ao_story.swf (10.6MB)
Paper(ao).pdf


Diagram Scenario


Date: 12.2004