|
1|2|3|4
GL: Let's go back to Californian dreaming. What about the
specificities of Southern California? Is there a critical mass of
new media theorists, artists and critics in LA-San Diego region?
If so, how are they supporting themselves, is it mainly through
institutions?
PL: Southern California has a tremendous wealth of resources
for both the creation and the investigation of visual culture, especially
as that visual culture becomes more involved with electronic, digital
and networked technologies. Southern California has three of the
top five film schools in North America (USC, UCLA, AFI); three of
the top five places to study animation (Cal Arts, UCLA and USC);
three top rated architecture departments (UCLA, USC, Cal Poly Pomona);
the best independent architectural school in North America (SCI-ARC);
and North America's most concentrated high quality training in design
and the fine arts (including Art Center, UCLA, CalArts, UCSD, UCI,
Otis, and UCSB). All these institutions are within driving distance
of each other. There is, therefore, already a body of visual intellectuals
here people making, thinking about, and writing on visual
culture. Even more, these institutions and those who work in them
are engaging ever more seriously with the relationship between the
technologies of media production and their aesthetics. I founded
mediawork: The Southern California New Media Working Group back
in '95 to enable theorists -- Lev Manovich, Norman Klein, Phil Agre,
Steve Mamber, Vivian Sobcheck and N. Katherine Hayles to
come together with scientists Ken Goldberg, Danny Hillis,
Paul Haeberli, and Mike Noll; architects -- Tim Durfee and Marcos
Novak mixed it up with curators like Carole Ann Klonarides;
and graphic designers including Rebeca Mendez and Somi Kim
shared a space with industrial designers like Lisa Krohn
and artists ranging from Bruce Yonemoto to Jennifer Steinkamp to
Diana Thater. LA is a place where you have to plan spontaneous events,
so it's both more complex and more rewarding to spark such interactions.
GL: In the context of discussing digital media, could we
then speak of a renaissance in Southern California?
PL: Naissance, rather than renaissance, perhaps. When Richard
Barbrook and Andy Cameron wrote "The Californian Ideology,"
it was a bang-up analyses of a certain brand of Silicon Valley techno-libertarianism
and the mush of ideologies offered up in the pages of WIRED (remember
when that magazine mattered?). But for some of us who were working
here, the tone of the article rankled: "So far, the Californians
have proved to be better at making virtual machines than social
analyses." This is a typical European attitude the New
World makes, the Old World thinks. This is as ridiculous coming
from London as it would be from Paris (though I always felt that
Barbrook and Cameron had a better sense of humor about their characterizations
than did many of their readers, both in Europe and the US).
GL: You've talked in the past about the emergence of a SoftTheory
in Southern California. Can you explain what you meant by that?
PL: SoftTheory attempts to build a methodology that critiques
and explicates the present and that grounds its insights in the
limitations as well as the potentials of these technologies. SoftTheory
is the product of and producer of a high electronic culture. It
engages with popular culture in all its forms, but does not attempt
to become popular culture. It builds a fluid discourse about visual
culture that is broad but rigorous, that has shared concerns but
no totalitarian central meta-discourse. On the other side, this
is not a high electronic culture built entirely around renunciation.
SoftTheory lives in, with and through these technologies in a particularly
immersive Californian way. We are not deluded into thinking that
19th century analyses of industrial capitalism are sufficiently
supple to engage with the post-industrial, interconnected world.
GL: How exactly is SoftTheory particularly appropriate for
the West Coast.
PL: Let's go through the stereotypes again. If Paris thinks
and New York does (the French equation going back at least to de
Touqueville), and New York characterizes itself as hard charging
while demeaning LA as laid back (the popular image of SoCal crystallized
by Woody Allen in Annie Hall), then SoftTheory is a pointedly ironic
term for what we are doing. It allows us to preempt both the European
criticisms of theoreticism and the East Coast's condescension towards
us as entertainment-addled victims of the spectacle. I 'm hoping
that a few years down the line, people realize how remarkable the
body of work coming out of Southern California is. In addition to
Heim's prodigious thinking on VR, Agre's monumental Red Rock Eater
news service, and Hayles's already renowned How We Became Post Human,
look for Sobchack's collection Metamorphing, and forthcoming volumes
from Manovich on the language of new media and Klein on scripted
spaces.
GL: We've been talking about institutions in general, but
how would you program a digital Bauhaus today, what would it look
like if you were to open such a school?
PL: I hope it would look like the department I'm already
in. The Graduate Program in Media Design at Art Center College of
Design develops professional design practice in the context of diverse
media technologies. We investigate interactive design theory, tools,
user experience, and cultural context. While developing core design
competencies, we try to be flexible enough so that the curriculum
responds to evolution in the field and prepares students for careers
of continuing innovation. It is a two year program. During the first
year, students engage with the history and theory of new media in
seminars, hone their production skills in studios, learn directly
from visiting designers and artists, and devote a large percentage
of their time to the Super Studio, a team-oriented group project.
During the second year, the seminars and studios are devoted to
more specific issues that dovetail with the students' own research
interests. The Super Studio serves as both preparation and model
for the student's individual master's project, facilitating a connection
between group and personal work. I'd like to think that the students
will be able to distinguish themselves as practitioners, visionaries,
entrepreneurs, and even design intellectuals. That's what we've
been building towards for the past five years, in fits and starts.
One of my contributions is to try to keep the enthusiasm flowing.
GL: How would you summarize your approach, then?
PL: In the end, what I try to do in my classes, in writings
like S2G, and through public discourses like mediawork, is to combine
the object and artist specific discourses we inherit from the criticism
and history of art with the more systemic analyses that developed
in the study of media like film and television. When I was a kid,
I read a series of tall tales about a small town boy named Homer
Price. In one story, a nefarious con man came to Centerburg to sell
an invisible powder that when sprinkled on anything made it "ever
so much more so" whatever you liked about it. Donuts would
taste ever so much more so like donuts, bikes would ride ever so
much more so like bikes, etc. (I was too young at the time to think
about its immediate application to sex, but that's another story).
I always loved that powder, even though, or perhaps precisely because,
it was bogus. Paul Foss, the publisher of art/text, has said that
there is an underlying theme of faith to my "User" columns
faith in art, faith in faith, faith in something, even if
as ineffable as the invisible powder. Overall, my work runs counter
to the nostalgia of both left and right. I prefer to spend my critical
capital figuring out what makes right now so compelling. I am forever
in search of the strategies, media and artists who will make what
I think of as our future/present "ever so much more so."
Geert Lovink is a media theorist and Internet critic. He
has worked as an independent critic, producer, publisher, editor
and radio-broadcaster. He has organized conferences, online forums,
publications and projects such as community Internet providers,
mailinglists and temporary media laboratories. Over the last two
decades he has lived and worked in Berlin, Budapest, throughout
Central and Eastern Europe and Japan, teaching media theory and
supporting independent media and new media culture. Increasingly
he is also working in the United States and Asia. He was an editor
of the new media arts magazine Mediamatic (1989-1994) and a member
of the theory association Adilkno, from which two books have appeared
in English translation: Cracking the Movement (1994) and The Media
Archive (1998). In 1995, he co-founded the international mailinglist
Nettime, from which material was brought together in the Readme!
anthology (1999). Recently he has done research on the relationship
between culture and the 'New Economy.' His decade long collaboration
with Dutch designer Mieke Gerritzen is documented in Catalogue of
Strategies (2001). In 2002 MIT Press will publish two of his books:
Uncanny Networks, collected interviews with media theorists and
artists and Dark Fiber, a study on critical Internet culture. Since
2000 Geert Lovink is based in Sydney, Australia.
back 1|2|3|4
back to the top
|
|