The Alexandrine Dream: The desire
to collect the whole of human cultural production under one roof.
This impulse runs directly from the classical Library at Alexandria
to hypertext pioneer Ted Nelson's forever unfinished project Xanadu.
Camera Rasa: In the discourse of virtuality, the imagination
confronts a
camera rasa -- a blank room, the erased slate of the tabula rasa extruded
into three dimensions -- and renders into it all manners of wonders.
Commodity Camaraderie: The primary cohesive force binding
electronic artists, less a shared sense of artistic destiny than
the common use of similar tools.
Demo or Die: The demonstration, or "demo," is
the defining moment of the digital artist's practice at the turn
of the millennium. The failure to demo leads to the end of financial
and/or critical support, hence, "Demo or Die." Dialectical
Immaterialism: A vapor theory of ruminations unsupported by material
underpinnings.
Digital Dialectic: A method to ground the insights of theory
in the constraints of practice, combining critical investigations
of contemporary culture with the hands-on analysis of the possibilities
(and limitations) of new technologies.
Dynamic Non-Conscious: Higher-order computer mediated communication
brings about a relationship between the human user's split psyche
- both conscious and unconscious - and the non-, but pseudo- consciousness
of the computer. The dynamic non-conscious, then, is the machine
part of the human computer interface.
The Edenic Fallacy: A never ending idyllicization of nature
in the service of a feel-good eco-aesthetic practiced by too many
of artists who employ vastly expensive technologies to create their
work. A puzzling tendency to create simplistic critiques of machine
culture using systems dependent on the latest hardware and software.
The Electronic Corpse: One of the default settings of net.art.
The digital era's take on the Surrealists's Exquisite Corpse, the
Electronic Corpse ships images over the net and around the globe,
in the hopes of creating a truly collaborative art form. The usual
result is rasterbated murk.
Electronic Semiotics: A mutated science of signs that confronts
the truth value of digital photography. The computeršs photo-graphic
brings about a return to the aesthetic of the pre-photographic era,
to a signscape that is reduced to the dichotomy between the word
and the image, though both are now merely different outputs of the
same binary code.
Future/present: In an era of technological hyper-obsolescence,
the present is no longer sufficient, we have need of a future/present,
a phenomenological equivalent to the future perfect tense.
Hardscape: The built structures that house or hold the
visual screens that constitute hybrid architecture's imagescapes.
Hybrid architecture: Architectural systems that combine the built
hardscapes with mutable imagescapes.
Hype Cycle: A technology develops in obscurity, then a
breakthrough either real or imagined thrusts it into the glare of
the mediasphere. Claims are made, then exaggerated by those who
do not fully understand what they are promoting. The inability of
these technologies to deliver what they never promised finally brings
on a long, dark winter of media avoidance.
Hyperaesthetics: A dynamic aesthetics applied to dynamic
arts. Hyperaesthetics requires theorization in real-time. Imagescapes:
The mutable visual technologies embedded within and/or covering
the built hardscapes of conventional architecture.
Media of Attractions: Artifacts of digital culture where
the appeal is essentially their perceived novelty. They attract
less for what they mean than for the fact that they are.
Nano-thoughts: Ideas, metaphors, and images processed down
to their smallest units, and then repeated ad nauseam throughout
digital databases.
Neologorrhea: The compulsive, almost hysterical need to
neologize, to create new words to describe and confront new situations.
Neologorrhea is pandemic within the technoculture.
Nostalgia for the future: The condition that allows us
the mental space to confront the ever redoubling speed of digital
technologies which render them obsolete memories in the blink of
an eye.
The Paradox of Unfolding: The quality of virtual architecture
in which users approach objects in cyberspace, moving towards them
only to have them transform, or unfold, into new objects.
It is a spatialization of the mathematical concept of infinite regression.
Permanent Present: The sense that for all the technological
innovations of the past two decades, our visual culture remains
trapped in a relentless present, idly circling itself as if waiting
for inspiration it doesn't expect to come. The situation of being
unable to imagine a future more interesting, viable or beautiful
than the moment in which we live now.
Photo-graphic: In a digital environment, the discrete photograph
is transformed into the essentially unbounded graphic. The formerly
"unique" photograph has been merged, even submerged, into
the computeršs overall visual environment.
Post 89 Theory: A loosely structured set of approaches
to contemporary art and culture that lives in, with and through
new technologies in complex and entirely self-conscious ways, wherever
that may lead. It rejects the mercantilism of futurism on the one
hand, it eschews any spirit of renunciation on the other.
Science-fictionalized Discourse: An ever-escalating cycle
of conjecture and unsubstantiated speculation, which generally sorts
out into odd combinations of utopian longings, dystopian warnings,
and technomysticism.
TechnoVolksgeist: As digital artists and other groups heavily
invested in the creative use of technology extend their commodity
camaraderie from software to platform to network, they transform
the idea of a geographically
specific Bohemia into a broader concept of the user group as proto-social
formation.
Unitary Virtuality (UV): The quest for fully immersive
virtual reality systems that are completely mutable, controllable
environments. VR inherited this synaesthetic fantasy without even
realizing it from such 1960s groups as the Situationist International
and Archigram.
Vapor theory: Dialectical immaterialism, critical discussions
about technology untethered to the constraints of production.
Vapor theory often mutates into techno-mysticism, and can lead even
exceptionally able thinkers into a hype-driven discourse that dates
instantly. See Digital Dialectic.
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